TravelBuddy

TravelBuddy

TravelBuddy

Company:

TravelBuddy

Year:

2024

Duration:

7 weeks

Role:

UI/UX Designer

TravelBuddy is a smart travel app that simplifies navigation, booking, and exploration with point-to-point directions, real-time translation, and an AI assistant. It helps users find routes, book tickets, and discover nearby attractions—ensuring a seamless, confident travel experience.

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Problem:

Travelers to new places often face challenges like navigating unfamiliar areas, dealing with language barriers, and understanding local customs. They may struggle to find reliable transportation, safe accommodations, or nearby services, leading to confusion and stress during their journey.

solution:

My goal is to create an app that simplifies traveling to new places by offering seamless navigation, real-time language translation, and personalized recommendations for accommodations, transportation, and local services, ensuring a stress-free and enjoyable experience for every traveler.

process

This section highlights the full design journey — from understanding users to delivering the final UI. Each step shows how I approach problems and create solutions.

Step 1: Research & Define
1. Qualitative Research

Method: User Interviews

  • Interviewed 10 frequent travelers about their daily travel routines, app usage, and challenges.

  • Asked open-ended questions to uncover pain points in navigation, bookings, and local discovery.

Insights:

  • Users feel overwhelmed juggling multiple apps for directions, bookings, and recommendations.

  • Frustration arises when apps don’t provide real-time guidance or updates.

  • Travelers expressed the need for quick, reliable local recommendations.

2. Quantitative Research

Method: User Surveys

  • Surveyed 20 travelers to validate patterns and gather measurable data.

Key Findings:

  • 38% struggle with navigation in unfamiliar cities.

  • 26% find managing multiple booking apps stressful.

  • 22% need curated local recommendations.

  • 14% face language barriers when traveling abroad.

This data helped prioritize features and guided the design focus toward navigation, booking, local discovery, and translation.

3. Market & Competitor Analysis

Objective: Understand existing solutions, strengths, and gaps.

  • Analyzed apps like Google Maps, TripAdvisor, and Booking.com.

  • Identified strengths: extensive maps, reliable reviews, and bookings.

  • Identified gaps: fragmented experiences, multiple apps needed, lack of integrated local insights.

Outcome:

  • Defined clear problem statements: fragmented tools, confusing navigation, limited local support, and language challenges.

  • Determined priority areas for TravelBuddy: unified app experience, seamless booking, real-time translation, and curated local recommendations.

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Step 2: Ideation & Strategy
1. User Personas

Created 2 primary personas:

  1. Male Explorer – Travels alone, values efficiency and local experiences.

  2. Group Planner – Travels with friends or family, prioritizes coordination and shared bookings.

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2. User Journeys

Mapped typical flows for:

  • Booking transport and accommodations

  • Navigating unfamiliar cities

  • Discovering local attractions and services

  • Highlighted pain points along the journey, which helped identify where design interventions were most impactful.

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3. Feature Prioritization

Based on research insights and user needs, prioritized core features:

  • Navigation – seamless, real-time directions

  • Booking – integrated transport and accommodation options

  • AI Assistant – personalized recommendations and travel support

  • Local Discovery – curated restaurants, attractions, and emergency services

4. Information Architecture
  • Organized app screens and features logically to create intuitive navigation.

  • Defined primary flows and screen hierarchy to minimize user friction.

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3. Wireframing & Prototyping
User Flow

To ensure a seamless experience, I mapped out the end-to-end journey a traveler would take inside the app. The goal was to minimize friction, reduce decision fatigue, and help users reach their goals faster.

Key Flow: Route Planning & Itinerary Creation

  1. Onboarding & Goal Setting – Users select their travel preferences (solo, group, budget, trip type).

  2. Destination Search – A unified search bar allows users to explore destinations, routes, and attractions.

  3. Route Planner – Users get optimized travel routes with options to customize stops, transport modes, and timings.

  4. Itinerary Builder – Travelers can drag & drop activities into their day-by-day plan.

  5. Save & Share – Plans can be saved for offline access and shared with friends or groups.

  6. Feedback Loop – After trip completion, users can rate their experience, helping refine recommendations.

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Low-Fidelity Wireframes
  • Sketched early wireframes to map the core journey.

  • Focused on structure, not visuals, to test usability quickly.

  • Identified and removed unnecessary steps for smoother flow.

  • Clarified key decision points for user actions.

  • Enabled fast iteration based on testing feedback.

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Mid-Fidelity Wireframes
  • Translated sketches into clearer, more detailed wireframes.

  • Added layout structure, navigation, and interaction states.

  • Tested flows with users to validate usability and clarity.

  • Refined hierarchy and screen transitions for smoother experience.

  • Balanced functionality with early visual consistency.

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Visual Design
  • Applied brand colors, typography, and iconography for consistency.

  • Focused on clean layouts and strong visual hierarchy.

  • Ensured accessibility with readable contrast and intuitive patterns.

  • Used consistent components to build trust and familiarity.

  • Balanced aesthetics with usability for a polished experience.

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final design
  • Translated wireframes into polished, interactive prototypes.

  • Incorporated final visual design elements like color, typography, and icons.

  • Simulated real interactions to test end-to-end journeys.

  • Validated flows with users for intuitiveness and satisfaction.

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Result

Results

  1. The Challenge: Travelers had to jump between multiple apps (maps, notes, booking tools), which made planning slow and stressful.

  2. What I Did: I designed a unified travel app experience where route planning, itineraries, and essentials were streamlined into one flow.

The Outcome:

  • Users planned routes 40% faster than with fragmented apps.

  • 90% of testers described the interface as intuitive and confidence-inspiring.”

  • Stress levels during planning noticeably reduced.

Takeaway
  • End-to-End Ownership: I handled research, ideation, wireframes, visual design, and testing.

  • Iterative Approach: Continuous testing and iteration improved usability and satisfaction.

  • User-Centric Design: Every decision was guided by user needs and feedback.

Learnings
  • Owning the full process was tough, but it made me better at managing projects end-to-end.

  • Balancing ideas with user needs taught me that user-first design always works best.

  • Fixing prototype issues showed me the value of iterative testing for better results.

  • Looking ahead, I learned the importance of designing with scalability in mind (e.g., AI itineraries, budget tracking, offline maps).

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